New World 8: Farewell, Micchii
Ace remakes the world back to before Keiwa's wish.
Episodes
1
Daybreak F: The Cordially Invited Rider 25
The finals of the Desire Grand Prix are underway when Keiwa Sakurai, a man down on his luck after a failed job interview, is caught in the midst of things.
2
Encounter 1: Treasure Hunt and Theft 25
Ace has won the Desire Grand Prix and the entrants for the next series assemble as they are tasked to go on a treasure hunt.
3
Encounter 2: Zombie Hunt 25
Neon is asked by her mother to quit her successful streaming channel when a new zombie round of the Desire Grand Prix begins; Ace and Michinaga have a bet on who will do better in the next round.
4
Encounter 3: Conditions for Winning 25
With Kanato and Neon infected, and tensions surrounding them high, the remaining contestants prepare for the finale wave of the zombie round.
5
Encounter 4: Matching Duos 25
Michinaga’s job has him renovating Ace’s house when they are called in for round three of the Desire Grand Prix: a duos battle that resembles a concentration-like card game.
6
Encounter 5: Turnabout Boost 25
In the midst of the duos round, the others find out that Morio is a wanted criminal as he proposes to Michinaga a change in partners.
7
Encounter 6: Kick the Can and the Last Boss 25
Keiwa rediscovers childhood memories of what he wanted to be when he grew up; the final boss of this Desire Grand Prix has appeared, who has left previous games with no winner.
8
Encounter 7: Trump Card Ninja 25
Keiwa’s sister calls with news of a monster attack, but before the Kamen Riders can finish the round, Keiwa learns a shocking truth about his past.
9
Encounter F: Wake Up! Monster 25
Kicking the can becomes near impossible, bringing forth a new side-quest of hatching eggs.
10
Strategy 1: The Beat of a New World 25
Ace gets another wish for winning the Desire Grand Prix, now competing with a brand new set of competitors in a new game. A game which includes the staff controlled Punk Jack from last game.
11
Strategy 2: The Jamato Labyrinth 25
The second round of this game has begun, transporting the players to an alternate dimension where they must each escort a civilian, with Keiwa being among the group of civilians.
12
Strategy 3: Slot Fever 25
While the players must figure out a Jyamato password to leave, Keiwa rediscovers his desire for a better world.
13
Strategy 4: Recover the Driver! 25
A mysterious girl appears to all of the remaining contestants, forcing a competition to reclaim their drivers.
14
Strategy 5: An Angry Glare 25
Win and Ace both still lack drivers in order to continue in the Desire Grand Prix, while the Gamemaster takes things into his own hands.
15
Strategy 6: Kamen Rider Qualifications 25
It’s time for Keiwa, Neon, and Michinaga to compete in the Desire Grand Prix finals, but things feel odd with Ace not here with them.
16
Strategy IR: Kitsune Hunting 25
Keiwa and Neon are told that the next round is a hunt to take out Ace, but they and Tsumuri struggle with the gamemaster’s decision for this illegal game.
17
Deviation 1: Welcome to a New Season! 25
A new gamemaster is in place and a new Desire Grand Prix is set in motion that sees the contestants living together to find a spy among them.
18
Deviation 2: Bravo! The Jammer Ball Showdown! 25
The contestants learn that they must vote on who the DisaStar is, and they will be ejected, no matter if they are the spy or not; Jamato arrive to compete in a sports game against the contestants.
19
Deviation 3: A Vote! Who Is the DisaStar! 25
The contestants continue their ball game as the time ticks away to place votes for the DisaStar.
20
Deviation 4: Parcel From the Jamato 25
A new game begins that involves the Jamato delivering bombs.
